
Honami-Animation-System
Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.
它提供了一个完全开源、尊重隐私的替代方案,支持多按钮手势和按应用配置文件等高级功能,这些在同类软件中常被忽略。
📥 Download the latest release — installer or portable build.
A native, local-first alternative to Logitech Options+ for Windows. Remap buttons, set up hold-and-swipe mouse gestures, drive DPI and SmartShift, control RGB lighting, and switch profiles over HID++ — without a Logitech account, telemetry, or the Options+ install.
This is a C# / .NET 10 / Avalonia rewrite of AprilNEA/OpenLogi (originally written in Rust), focused on Windows.
openlogi-net talks to Logitech HID++ devices — mice and keyboards — over a Logi Bolt / Unifying / LIGHTSPEED receiver (including the Powerplay mat's embedded receiver), or a Bluetooth-direct / wired connection, without running Logi Options+. Everything is local: there is no account, no cloud sync, and no telemetry.
It ships two binaries:
Avalonia rewrite of OpenLogi — a local-first Logitech Options+ alternative for Windows (HID++)
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Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.
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