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Honami-Animation-System

loyal-studio

A zero-allocation, node-graph driven animation system for Unity 6 that fully replaces the built-in Animator with rig-agnostic support, procedural constraints, and seamless crowd orchestration.

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Last updated

2026-07-03

Description

Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamless Timeline integration - all at zero runtime allocation cost.

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