
Honami-Animation-System
Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.
It combines multiple monitoring protocols (ICMP, SNMP v2c) with real-time updates via SignalR, device discovery over CIDR, and a modern React frontend, all within a single open-source platform.
A web-based network monitoring platform built with ASP.NET Core and React. The MVP includes a responsive dashboard backed entirely by the live API.
Monitoring status counters are kept in process memory for the MVP and reset when the API restarts. SNMP community credentials are request-only and are not persisted or returned by the API.
The API development profile runs at http://localhost:5107. The Vite app uses that address by default; copy frontend/network-monitor-ui/.env.example to .env only when you need to override it.
Start the backend:
dotnet run --project backend/NetworkMonitor.Api --launch-profile http
Start the frontend in another terminal:
cd frontend/network-monitor-ui
npm install
npm run dev
Open http://localhost:5173.
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