loyal-studio GitHub avatar

Honami-Animation-System

loyal-studio

Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.

Stars

239

7-day growth

No data

Forks

16

Open issues

0

License

MIT

Last updated

2026-07-28

AI repository intelligence
FR-AI / ANALYSIS

Why it is worth attention

It combines a comprehensive visual authoring environment (timeline, node graph, mask editor) with production‑ready features like weighted per‑bone masks, Sub‑Nodes, Linked Brain for multi‑character coordination, and built‑in rigging, all while delivering zero‑allocation performance and being proven in a shipped game.

Who it is for

  • Unity animators who prefer visual authoring over scripting state machines
  • Gameplay programmers looking for a clean separation between animation logic and game code
  • Developers of fast‑paced action games or games with complex/ exotic rigs
  • Teams migrating an existing Mecanim project to a more flexible system

Use cases

  • Visually authoring character states, transitions, and blend trees without writing C#
  • Creating weighted per‑bone masks for layered animations (e.g., upper‑body additive effects)
  • Coordinating multiple characters’ animations efficiently via the Linked Brain broadcast system
  • Building scripted sequences and cutscenes using the Timeline sequencer (Director mode in development)

Strengths

  • Visual timeline and node graph editors drastically reduce the amount of scripting needed
  • Zero‑allocation runtime evaluation loop ensures consistent performance even with many characters
  • Weighted per‑bone masks provide finer control than Unity's binary Avatar Masks
  • Built‑in rig-agnostic constraint system eliminates the need for the separate Animation Rigging package

Considerations

  • No runtime Humanoid retargeting; clips must be baked offline per skeleton
  • Only 1D blend trees are supported (2D is on the roadmap)
  • Additive layers are not yet implemented (planned for future)

README quick start

Installation

Description

Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamless Timeline integration - all at zero runtime allocation cost.

Related repositories

Similar projects matched by category, topics, and programming language.

hojjatjh
hojjatjh GitHub avatar

Emberport

Emberport is a dark-themed, minimal local web development environment for Windows that bundles Apache, PHP, MySQL, Redis, and phpMyAdmin in a single installer with real version switching.

Web DevelopmentDeveloper Tools
8
SteveTheKiller
SteveTheKiller GitHub avatar

KillerShell

KillerShell is a free, portable Windows shell that integrates a file browser, terminal, and text editor into a single exe with live search and keyboard-first navigation.

Developer ToolsCLI & Terminal
8
mana-am
mana-am GitHub avatar

matrix-swift

A SwiftUI library with over 100 deterministic, pattern-driven dot-matrix loading indicators ported from a popular React collection.

Swift
150