Emberport
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Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.
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MIT
2026-07-28
It combines a comprehensive visual authoring environment (timeline, node graph, mask editor) with production‑ready features like weighted per‑bone masks, Sub‑Nodes, Linked Brain for multi‑character coordination, and built‑in rigging, all while delivering zero‑allocation performance and being proven in a shipped game.
Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamless Timeline integration - all at zero runtime allocation cost.
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