A lightweight Windows tool that displays a semi-transparent crosshair and reference lines at the center of the screen to help alleviate motion sickness in 3D applications.

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License

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Last updated

2026-07-08

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FR-AI / ANALYSIS

Why it is worth attention

It solves motion sickness without injecting into game processes, using a safe always-on-top transparent window, and offers extensive customization while being self-contained.

Who it is for

  • Gamers who experience motion sickness or need a custom crosshair for windowed or borderless fullscreen games
  • Desktop users who want a screen center reference for aligning UI elements or eye tracking
  • Developers and testers testing overlay behavior or screen alignment
  • Accessibility-conscious users seeking a non-invasive visual aid

Use cases

  • Adding a crosshair to games that lack one (e.g., third-person shooters, simulation games)
  • Reducing nausea when playing fast-paced 3D games like first-person shooters
  • Providing a fixed reference point for design tools or CAD software
  • Assisting with screen center alignment for accessibility or calibration tasks

Strengths

  • No game injection or DirectX hooking — safe and nondetected by anti-cheat systems
  • Fully customizable: five colors, opacity, line width, center gap, crosshair size, and optional full-screen lines
  • Self-contained executable — no .NET Runtime required for pre-built version
  • Persistent configuration auto-saved and restored across sessions

Considerations

  • Does not work with exclusive fullscreen games due to Windows rendering hierarchy
  • Only supports Windows operating system
  • No open-source license declared, so redistribution and modification rights are unclear

README quick start

使用方式

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