
Honami-Animation-System
Honami is a visual, UI-first animation system for Unity 6 that replaces Mecanim with timeline editors, node graphs, and a zero-allocation runtime, letting animators author animations with almost no code.
It demonstrates a novel approach to PS5 emulation using a managed language (C#) combined with direct x86-64 execution and a polished, console-like frontend, while openly acknowledging its educational and incomplete nature.
craziiEmu An experimental PlayStation 5 compatibility layer and research platform built with C# and .NET.
[!WARNING]
Purely Educational Purpose
craziiEmu is created for purely educational purposes as a way of actively learning low-level code, systems programming, and emulator development. Compatibility is currently limited, many kernel services remain incomplete, and crashes or missing functionality are expected.
[!IMPORTANT]
⚖️ Legal Notice
craziiEmu does not include or distribute:
- PlayStation 5 firmware or Sony proprietary libraries
- Cryptographic keys, game content, or copyrighted assets
Users are strictly responsible for supplying legally obtained files extracted from hardware they own. This project does not support piracy.
craziiEmu is a frontend and compatibility layer project written entirely in C# using modern .NET.
The core emulation backend is built entirely upon the excellent open-source foundation of the SharpEmu project. craziiEmu extends this powerful core architecture with a highly-polished custom desktop frontend built in Avalonia UI, as well as ongoing High-Level Emulation (HLE) and graphics integration improvements.
Currently, development and compilation natively target Windows x64.
The craziiEmu user interface is built independently to provide a console-like experience:
F11.In addition to the frontend, this project actively improves upon the core emulation:
An experimental PlayStation 5 emulator built in C# — PS5-faithful dashboard UI, native CPU execution, HLE syscall layer, and Vulkan rendering. Based on SharpEmu by par274.
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