alpha-wrap
A CGAL-free, MIT-licensed reimplementation of the Alpha Wrapping algorithm that takes a defective triangle soup and produces a watertight, manifold, outward-oriented mesh with controllable level of detail and tightness.
它将两款经典光环游戏带入 VR,具备完整的 6DOF 头部追踪和运动控制器集成;由一位独立模组作者借助 AI 辅助编程完成,是目前少数支持原生过场动画和游戏机制的 MCC VR 模组。
| Feature | Status |
|---|---|
| ALVR Support (double vision fix) | 🟡 In Progress |
| Halo: Reach Visual/UI Fixes | 🟡 In Progress |
| Space-Sky Bloom Bug Fix (Halo Reach) | 🟡 In Progress |
| Xbox App / Game Pass Support | 🟡 In Progress |
| SMAA T2X Support | 🟡 In Progress |
| Optional 2D Theater Mode for Cutscenes | 🟡 In Progress |
| Gamepad support/Head-Aiming Mode | 🟡 In Progress |
| Scopes and weapon zoom fixes | 🟡 In Progress |
| Complete F1 Menu UI Restructure and Reorganization | 🟡 In Progress |
Note: The optional 2D theater mode will be enabled by default for cutscenes, but players will be able to disable it.
DO NOT ACCEPT FIXES FOR THIS MOD FROM OUTSIDE SOURCES. WE DON'T KNOW WHAT'S IN THEM.
Two things are required:
- The SteamVR Beta. A user reported that it fixes the double vision.
- SteamVR set as your default OpenXR runtime.
Compatibility across headsets may vary. If it doesn't work, try a different way to connect if you can — but follow the two requirements above and you should be good.
Let me know in the issues if your headset is not working and someone or I can help you.
For a GPU performance boost, try Quad-Views-Foveated.
Please list your specs if you're having issues. It's a guessing game over here.
Hi, I'm pancreations — a 3D animator. I really don't like AI art, but I also really want to play MCC in VR, so I'm taking one for the team. Follow me on Instagram if you like silly animations made by humans in Blender. ([Expect me to quit at any moment.](https://www.youtube.com/watch?v=
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