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finding-unknowns-skills

bozhouDev

一个单一的CLAUDE.md文件,将Anthropic的实地指南中关于发现未知的方法转化为Claude Code的行为准则。

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7

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0

开源协议

MIT

最近更新

2026-07-06

AI 仓库情报摘要
FR-AI / ANALYSIS

为什么值得关注

它直接解决了AI辅助编程的主要瓶颈——未定义的未知——让Claude成为主动发现这些未知的合作伙伴,避免在问题变得昂贵之前。

适合谁使用

  • 使用Claude Code的开发者
  • 管理复杂AI辅助任务的项目负责人
  • 对提示工程感兴趣的AI编程爱好者
  • 希望减少AI互动中猜测工作的人

典型使用场景

  • 实现前的盲点发现和头脑风暴
  • 制定能揭示隐藏假设的实现计划
  • 通过解释器和测验进行实现后验证
  • 减少长周期编程任务中的无声偏差

项目优势

  • 基于Anthropic实地指南的成熟方法论
  • 可作为全局或项目规则轻松安装
  • 为每个开发阶段提供具体技术
  • 明确在平凡任务中平衡发现与速度

使用前须知

  • 偏向发现可能会减慢非常简单的任务
  • 需要Claude Code作为AI工具
  • 效果取决于用户参与所提示的发现的能力

README 快速开始

Finding-Your-Unknowns Claude Code Guidelines

Maintained by 泊舟 Bozhou — I write about AI and agentic coding on X, follow me at x.com/bozhou_ai.

English | 简体中文

A single CLAUDE.md file that turns Thariq's (Anthropic) field guideA Field Guide to Fable: Finding Your Unknowns — into behavioral guidelines for Claude Code.

The Problem

From Thariq's article:

Working with Claude Fable 5 keeps re-teaching me an old lesson: the map is not the territory.

The difference between the map and the territory is what I call unknowns. When Claude runs into an unknown, it needs to make a decision based on its best guess of what I want.

Fable is the first model where I find the quality of the work is bottlenecked by my ability to clarify its unknowns.

Your prompt is a map. The codebase is the territory. Everything you didn't say — and everything you didn't know to say — is an unknown, and every unknown forces Claude to guess. Accumulated wrong guesses are how long tasks go badly off course.

The Solution

Make Claude an active partner in discovering your unknowns, at every stage:

TechniqueStageUncovers
Blindspot PassPre-implementationUnknown unknowns
Brainstorm & PrototypePre-implementationUnknown knowns
InterviewPre-implementationKnown unknowns
ReferencesPre-implementationWhat you can't put into words
Implementation PlanPre-implementationDecisions you'll want to tweak
Implementation NotesDuring implementationDeviations from the plan
Explainer & QuizPost-implementationWhat actually changed

The Four Kinds of Unknowns

  • Known knowns — what's in your prompt.
  • Known unknowns — what you know you haven't figured out yet.
  • Unknown knowns — what's so obvious you'd never write it down, but you'd recognize it if you saw it.
  • Unknown unknowns — what you haven't considered at all.

The guidelines instruct Claude to surface the last three instead of silently guessing through them.

Install

Global rules (recommended) — applies to every Claude Code session:

echo "" >> ~/.claude/CLAUDE.md
curl https://raw.githubusercontent.com/bozhouDev/finding-unknowns-skills/main/CLAUDE.md >> ~/.claude/CLAUDE.md

**Per-p

项目描述

Unknown-discovery guidelines for Claude Code, derived from Thariq's (Anthropic) 'A Field Guide to Fable: Finding Your Unknowns'

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