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Halo-Campaign-Evolved-MODKIT

Mal0-1471

这是一个基于 Unreal Engine 5.5 的项目,作为《Halo: Campaign Evolved》的模组工具包,将游戏模块暴露给蓝图脚本和资产替换。

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最近更新

2026-07-28

AI 仓库情报摘要
FR-AI / ANALYSIS

为什么值得关注

它提供了官方结构的模组工具包,集成了 Wwise 音频和模板模组,使模组制作者能够更轻松地使用 UE5.5 为《Halo: Campaign Evolved》创建和打包修改。

适合谁使用

  • 《Halo: Campaign Evolved》的模组制作者
  • 对游戏模组感兴趣的 Unreal Engine 开发者
  • Halo 模组社区
  • 游戏资产模组制作者

典型使用场景

  • 创建基于蓝图的游戏玩法修改
  • 替换游戏资产(纹理、模型等)
  • 通过 Wwise 集成自定义音频
  • 将模组打包为 PAK 文件进行分发

项目优势

  • 将 C++ 游戏模块暴露给蓝图,便于脚本编写
  • 集成了 Wwise,支持音频模组制作
  • 提供模板模组以加速开发
  • 为 Windows 部署提供了清晰的打包说明

使用前须知

  • 需要特定的 UE5.5 和 Visual Studio 2022 环境
  • 依赖外部插件(Wwise 2023.1.17.8841、PlayFab)
  • 仅支持 Windows 打包(未提及其他平台)
  • 模组范围仅限于《Halo: Campaign Evolved》游戏模组

README 快速开始

Unreal Engine 5.5 Project acting as a modkit for Halo: Campaign Evolved

C++ Project containing various game modules, allowing for modders to easily create Blueprint mods or otherwise replace assets.

Major features

  • Unreal Engine Project setup with numerous modules from the game exposed to be used in Blueprint scripting or asset replacement.
  • Wwise Integration
  • Template mods to build off of

Basic Installation

  • Download Unreal Engine 5.5 from the Epic Games Launcher
  • Download Visual Studio 2022 for Unreal Engine: https://dev.epicgames.com/documentation/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine?lang=en-US
  • Clone this repository to a safe directory
  • Download the Wwise Launcher and integrate the Wwise Version 2023.1.17.8841 to the project, as well as directing it to the project's Wwise project.
  • Download the PlayFab plugin from Fab and integrate it into your engine installation
  • In the project folder, right click the HaloCERModkit.uproject file and choose "Generate Visual Studio Project Files"
  • When it's done, open the HaloCERModkit.sln file, and in the solution explorer, right click "HaloCERModkit" and choose "Build"
  • Once complete, you can now open the project via the HaloCERModkit.uproject file

Packaging Mods

  • Ensure your mod is referenced by a PrimaryAssetLabel Data Asset. See Template mod for an example
  • in the main viewport of Unreal Engine, click "Platforms" and then choose Windows->Package Project
  • Once complete, you will have a folder called "Windows" in the directory you chose, inside of here, look for "HaloCERModkit/Content/Paks" your modded PAK files will be in here, identified by the number you specified for your PrimaryAssetLabel.
  • Simply rename these to your desired mod name and drag them to the appropriate folder, for UE4SS mods they must go in "LogicMods" and be renamed to the same as your folder.

Credits

Modkit development members

Additional Support

Tool used for dumping game header files.

Other Useful Tools

  • FModel: Game Archive Explorer and Exporter
  • [UAssetGUI](https://

项目描述

Jury-rigged modkit project for Halo: Campaign Evolved.

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