thinking-orbs
A React component library that renders six hand-tuned animated thought orb loading indicators on a plain 2D canvas, with two purpose-tuned sizes and automatic theme detection for AI and agent UIs.
It demonstrates the frontier of AI-driven game development: a complex game generated from a single prompt with no image files, runtime procedural generation, and a cost of ~$633 for the first run.
A Homeworld-style, universe-scale space RTS that runs in a browser.
▶ Play it · the prompt it came from · build thread
Written by Claude Opus 5 driving a multi-agent workflow, from a single
prompt. No design document, no asset list, no architecture was specified up
front — the prompt is reproduced in full in prompt.md.
First run: ~$633 — 68.6k input tokens, 4.6M output, 837.2M cache read, 13.6M cache write.
Not one, anywhere in the build. Every hull, texture, planet, star field, nebula and effect is generated at runtime from code:
The only imported assets are audio, and all of it is CC0 — see the in-game credits (CREDITS in the top bar, or F1).
npm install
npm run build # tsc --noEmit && vite build
npm run preview # serves dist on :4173
Needs a br
A Homeworld-style, universe-scale space RTS in the browser. Written by Claude Opus 5 from a single prompt. Procedural hulls, planets and effects — no image assets.
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