esp32-ai
A 28.9 million parameter language model runs on an $8 ESP32-S3 microcontroller entirely on-device, generating simple stories at about 9.5 tokens per second.
INTACT is an end-to-end JEPA world model that learns an isomorphic intent-to-action interface, enabling search-free direct control for goal-conditioned robot tasks with high success rates after just one epoch of training.
14
No data
2
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MIT
2026-07-29
It eliminates the broad numerical search typically required by latent world models at deployment, achieving direct zero-search control with 95.33% macro success rate across four visual domains and a shared-encoder version reaching 89.39%, all without a separate policy-training stage or frozen encoder.
INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models
Train a world model to answer the control query it will receive at deployment. End-to-end JEPA world modeling for goal-conditioned robot control without broad action search.
Junhan Sun1
· Hao Zhao2,4,†
· Guofeng Zhang1,3,†
1State Key Laboratory of CAD&CG, Zhejiang University
2Institute for AI Industry Research (AIR), Tsinghua University
3InSpatio · 4RoboParty Lab
†Corresponding authors
TL;DR |
Method |
Results |
Website |
Reproducibility |
中文
Forward latent world models learn what an action will do. At deployment, they usually recover the action for a desired change through broad numerical search. INTACT jointly learns the missing intent-to-action interface, so its conditional mean acts directly as a search-free controller while sampling is reserved for diversity or optional local verification. It needs no frozen encoder, extra policy-training stage, or globally linear latent dynamics.
1 epochend-to-end task-specific training
95.33%Direct four-task macro SR
0candidate sequences for Direct
2.9-5.5 msplanner-side Direct latency
96.86%Guarded A macro SR
384local verification sequences
23.44x fewerthan CEM 300x30
89.39%shared-encoder E5 Direct macro
INTACT is an end-to-end JEPA that converts action-labelled, reward-free trajectories into a deployable intent-to-action interface. It is isomorphic in two explicit senses: the local and goal intent calls use an identical four-slot backbone-input graph with shared parameters, and both supported intent families acquire action-law semantics through that same predictor. Asymmetric gradients ground physical successors and keep future goals fixed as deployment anchors. The resulting representation preserves action-effective information from RGB observations while maintaining the world structure needed by forward prediction.
Each action-labelled transition provides two state-conditioned intent families:
$$ m_t^{\mathrm{local}} = z_{t+1}-z_t, \qquad m_t^{\mathrm{goal}} = \mathrm{sg}(z_g)-z_t. $$
One
INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models.
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