netherite
A from-scratch C/CUDA reimplementation of Minecraft 1.11.2 that is bit-verified against the original Java game and includes batched CUDA reinforcement learning support.
It serves as a practical, minimal demonstration of queue data structure concepts in C, created as part of an AICTE EduSkills virtual internship.
This project implements a Ticket Queue Management System using the Queue Data structures in C. It follows the First-In , First-Out(FIFO) principle to manage customer service efficiently.
-Enqueue (Add Customer) -Dequeue (Serve Customer) -Peek Next Customer -Queue Capacity Check -Count Waiting Customers
-C programming -Queue Data Structures -Arrays
-enqueue.c -dequeue.c -peek.c -capacity.c -waiting_customers.c -report_Ticket_Queue_Management_System.pdf
Yejjipurapu Vasavi B.Tech - Computer Science and Engineering Lendi Institute of Engineering and Technology AICTE EduSkills Virtual Internship (2026)
This project is for educational purposes.
A Queue Data Structure based on Ticket Management System implemented in C as part of the EduSkills training program.
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