TheLongSilence
A procedural space exploration game that runs entirely in a browser tab using WebGL2, generating every visual element from a seed with no external assets.
It demonstrates advanced use of Godot's MultiMeshInstance3D for efficient coil rendering, custom linear algebra for gimbal-lock-safe rotations, and UdpClient-based streaming of energetic metrics—all while maintaining a clean, layered design.
A high-fidelity harmonic oscillator simulation built in C# and Godot 4. Engineered with dynamic MultiMesh GPU instancing, singularity-safe basis transform alignment, continuous damped harmonic oscillator physics, and non-blocking real-time UDP telemetry streaming.
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