
tty7
tty7 is a fast, GPU-accelerated terminal workbench with persistent sessions, built-in input tools, SSH support, and coding agent awareness.
Pioneers a serverless architecture for real-time multiplayer chess with verifiable Elo ratings, proof-of-work anti-spam, and deterministic convergence guarantees.
A decentralized chess site built on Freenet. Play, watch, search and replay games — with no server anywhere in the picture.
Every game, the lobby, the Elo ranking, player presence and the shared history live in Freenet contracts, replicated across peers. The only thing that never leaves your device is your signing key.
Freenet's core abstraction is a contract: a WebAssembly module that defines
both a piece of public state and the rules for merging concurrent updates to it.
A contract's key is BLAKE3(BLAKE3(wasm) ‖ params), so the data's identity is
bound to the code that governs it — you never have to trust the peer serving it.
FreeChess uses four contracts and one delegate.
| Component | Role |
|---|---|
game-contract | One instance per game: the signed move list, the sealed opponent seat, the result. |
lobby-contract | A singleton: live games (each with a signed board snapshot), the Elo ranking, and presence. |
archive-contract | The shared history, sharded into buckets of 1000 games. |
player-contract | One instance per player: nickname and certified game history. |
chess-delegate | Runs locally. Holds the private signing key — the one thing not replicated. |
The lobby carries a signed FEN snapshot for every running game, so a clie
Tiny chess platform in freenet.
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