dungnotnull GitHub avatar

indie-game-match-history-database-agent-skill

dungnotnull

A production-grade, zero-dependency Python engine for storing, rating, leaderboard, replay, and privacy management of indie multiplayer game match histories, paired with a Claude Code skill harness for analysis.

Stars

2

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Forks

0

Open issues

0

License

MIT

Last updated

2026-07-29

AI repository intelligence
FR-AI / ANALYSIS

Why it is worth attention

It combines a fully functional, tested engine with an evidence-backed, self-improving knowledge base and code generation skill, grounding recommendations in runnable code rather than prose.

Who it is for

  • Indie game developers needing match history infrastructure
  • Game data engineers building analytics pipelines
  • Claude Code users seeking domain-specific skills
  • Server operators managing multiplayer game backends

Use cases

  • Record and query match results with ELO or Glicko-2 ratings
  • Generate and serve top-N leaderboards with deterministic tie-breaking
  • Comply with GDPR/COPPA via retention aging and player erasure
  • Store and retrieve compressed, integrity-checked replay blobs

Strengths

  • Zero runtime dependencies for the core engine (pure Python stdlib)
  • Multiple rating engines (ELO, Glicko-2) and pluggable storage backends (memory, SQLite, tiered)
  • Built-in privacy pipeline (retention, expiry, erasure) for regulatory compliance
  • Comprehensive testing with 99 unit+integration tests and structural validators

Considerations

  • No built-in distributed or sharding support for large-scale deployments
  • Limited to Python runtime; no client libraries for other languages
  • Claude Code skill harness is separate and requires Claude Code environment

README quick start

Installation

Description

🎮📊 Indie Game Match-History Database & Rating Engine | Production-grade zero-dependency Python package indie_match_history & Claude Code skill (v1.1.0). Features ELO/Glicko-2, ZSET leaderboards, SHA-256 replays, GDPR compliance, & crawl4ai RAG loops..

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