NeuWorld is a neural implicit scene representation framework that enables interactive, camera-controlled world exploration with long-horizon consistency, trained from scratch on public posed-view datasets.

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2026-06-30

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Why it is worth attention

It introduces a scene-centric rollout and factorized interaction paradigm that replaces growing video-latent trajectories with a fixed-length, renderable Neural Implicit Scene state, achieving unified conditioning and from-scratch training without pretrained video backbones or auxiliary 3D reconstructors, and has been accepted at ECCV 2026.

Who it is for

  • Computer vision researchers exploring neural scene representations
  • Autonomous driving simulation engineers
  • Robotics researchers needing interactive scene exploration
  • Game developers interested in controllable world generation

Use cases

  • Interactive 3D scene exploration with camera pose control
  • Long-horizon navigation simulation with revisitation consistency
  • Data augmentation for autonomous driving perception systems
  • Virtual environment generation for embodied AI agents

Strengths

  • Scene-centric rollout avoids growing trajectory complexity
  • Factorized interaction decouples latent state transition from pose-conditioned rendering
  • Unified NIS conditioning maps all input cues into the same modality, reducing encoder heterogeneity
  • From-scratch training on public datasets without reliance on pretrained video backbones

Considerations

  • Code and checkpoints are not yet publicly available (under internal review)
  • Novel architecture may require significant adaptation for non-expert users
  • Computational cost of neural implicit rendering could be high for real-time applications

README quick start

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Code will be released soon.

Zhiqi Li1,2   Chengrui Dong1,2   Zhenhua Du1,2   Hangning Zhou3,†   Cong Qiu3 Hailong Qin3   Mu Yang3   Dongxu Wei2   Peidong Liu2,*

1Zhejiang University    2Westlake University    3Afari Intelligent Drive †Project Lead    *Corresponding Author

News

  • The public repository is under internal review. Code and checkpoints will be released soon.
  • 🎉🎉 NeuWorld is accepted by ECCV 2026.

Highlights

  • Scene-centric rollout. We replace growing video-latent trajectories with a fixed-length, renderable Neural Implicit Scene (NIS) state.
  • Factorized interaction. Each step decouples stochastic latent scene-state transition from deterministic pose-conditioned rendering.
  • Unified NIS conditioning. Camera, reference-image, and retrieved history cues are mapped into the same NIS modality instead of separate heterogeneous encoders.
  • Long-horizon consistency. NeuWorld is designed for camera-controlled exploration with revisitation consistency and favorable inference efficiency.
  • From-scratch training. The model is trained on public posed-view datasets without pretrained video backbones or auxiliary 3D reconstructors.

Method Overview

At each interaction step, the frozen NIS-VAE encoder maps the current observation and a sparse future pose trajectory to a partial NIS condition. Geometry-aware retrieval selects a history set and encodes it as memory NIS tokens. NIS-DiT samples the next local NIS state, and the frozen decoder renders future views under the queried poses.

Citation

If you find our work useful, please cite:

@inproceedings{li2026neuworld,
  title     = {Walking in the Implicit: Interactive World Exploration via Neural Scene Representation},
  author    = {Li, Zhiqi and Dong, Chengrui and Du, Zhenhua and Zhou, Hangning and Qiu, Cong and Qin, Hailong and Yang, Mu and Wei, Dongxu and Liu, Peidong},
  booktitle = {European Conference on Computer Vision (ECCV)},
  year      = {2026}
}

Description

[ECCV 2026] Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

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