netherite
A from-scratch C/CUDA reimplementation of Minecraft 1.11.2 that is bit-verified against the original Java game and includes batched CUDA reinforcement learning support.
It is a notable reverse-engineering/porting effort because it runs an unmodified mobile Unity IL2CPP game on Switch by resolving native imports and patching the original binaries, while distributing no copyrighted game assets or code.
Subway Surfers — Nintendo Switch port
A wrapper/port of the Android release of Subway Surfers (v3.66.1). It loads the
original game binaries (libmain.so, libunity.so and libil2cpp.so, Unity
2022.3 IL2CPP, arm64), resolves their imports against native Switch
implementations and patches them so the game runs inside a minimal Android
environment.
Create a folder for the game on your SD card, /switch/subwaysurfers_nx/, and
place:
subwaysurfers_nx.nro./switch/subwaysurfers_nx/
subwaysurfers_nx.nro
lib/
arm64-v8a/
libmain.so
libunity.so
libil2cpp.so
assets/
bin/Data/ ...
The first launch can take several minutes. The port validates the extracted game, removes unused Android files and converts the loose assets into an optimized pack to avoid long loading time.
Launch with a game override (hold R while starting a title) or a forwarder with full application memory. Album applet mode does not provide enough memory or the required code-memory permissions.
devkitA64 plus these portlibs:
pacman -S switch-mesa switch-libdrm_nouveau switch-sdl2 switch-zlib
Then make from a devkitPro shell.
If you enjoy my work and want to support me :
No affiliation with SYBO Games or Kiloo. "Subway Surfers" is a trademark of its owner. This repository contains no assets or program code from the original game, and none may be distributed with builds. Users must extract the required files from their own legally obtained copy.
Source code is provided under the MIT License (see LICENSE).
Port of Subway Surfers for Switch.
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