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Halo-Campaign-Evolved-MODKIT

Mal0-1471

This is an Unreal Engine 5.5 project that serves as a modding toolkit for the Halo: Campaign Evolved mod, exposing game modules to Blueprint scripting and asset replacement.

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Last updated

2026-07-28

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FR-AI / ANALYSIS

Why it is worth attention

It provides an officially structured modkit that integrates Wwise audio and template mods, making it easier for modders to create and package modifications for Halo: Campaign Evolved using UE5.5.

Who it is for

  • Modders of Halo: Campaign Evolved
  • Unreal Engine developers interested in game modding
  • Halo modding community
  • Game asset modders

Use cases

  • Creating blueprint-based gameplay modifications
  • Replacing in-game assets (textures, models, etc.)
  • Integrating custom audio via Wwise
  • Packaging mods for distribution as PAK files

Strengths

  • Exposes C++ game modules to Blueprint for easy scripting
  • Includes Wwise integration for audio modding
  • Provides template mods to jumpstart development
  • Clear packaging instructions for Windows deployment

Considerations

  • Requires specific UE5.5 and Visual Studio 2022 setup
  • Depends on external plugins (Wwise 2023.1.17.8841, PlayFab)
  • Only supports Windows packaging (no other platforms mentioned)
  • Modding scope limited to the Halo: Campaign Evolved game mod

README quick start

Unreal Engine 5.5 Project acting as a modkit for Halo: Campaign Evolved

C++ Project containing various game modules, allowing for modders to easily create Blueprint mods or otherwise replace assets.

Major features

  • Unreal Engine Project setup with numerous modules from the game exposed to be used in Blueprint scripting or asset replacement.
  • Wwise Integration
  • Template mods to build off of

Basic Installation

  • Download Unreal Engine 5.5 from the Epic Games Launcher
  • Download Visual Studio 2022 for Unreal Engine: https://dev.epicgames.com/documentation/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine?lang=en-US
  • Clone this repository to a safe directory
  • Download the Wwise Launcher and integrate the Wwise Version 2023.1.17.8841 to the project, as well as directing it to the project's Wwise project.
  • Download the PlayFab plugin from Fab and integrate it into your engine installation
  • In the project folder, right click the HaloCERModkit.uproject file and choose "Generate Visual Studio Project Files"
  • When it's done, open the HaloCERModkit.sln file, and in the solution explorer, right click "HaloCERModkit" and choose "Build"
  • Once complete, you can now open the project via the HaloCERModkit.uproject file

Packaging Mods

  • Ensure your mod is referenced by a PrimaryAssetLabel Data Asset. See Template mod for an example
  • in the main viewport of Unreal Engine, click "Platforms" and then choose Windows->Package Project
  • Once complete, you will have a folder called "Windows" in the directory you chose, inside of here, look for "HaloCERModkit/Content/Paks" your modded PAK files will be in here, identified by the number you specified for your PrimaryAssetLabel.
  • Simply rename these to your desired mod name and drag them to the appropriate folder, for UE4SS mods they must go in "LogicMods" and be renamed to the same as your folder.

Credits

Modkit development members

Additional Support

Tool used for dumping game header files.

Other Useful Tools

  • FModel: Game Archive Explorer and Exporter
  • [UAssetGUI](https://

Description

Jury-rigged modkit project for Halo: Campaign Evolved.

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