A collection of 12 real, runnable HTML/CSS/JavaScript UI studies themed after the factions of Arknights (Terra), each with unique color schemes, task semantics, and animations.

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Last updated

2026-07-29

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FR-AI / ANALYSIS

Why it is worth attention

It demonstrates a systematic design methodology for creating distinct interface identities from a common world, using real code rather than mockups, with detailed per-faction recipes and performance considerations.

Who it is for

  • UI/UX designers interested in theming and faction-based interfaces
  • Frontend developers learning CSS animations and design systems
  • Arknights fans who want to explore lore-inspired UI concepts
  • Design researchers studying systematic color and material translation

Use cases

  • Study how to derive UI design from narrative factions
  • Use as a reference for game UI prototyping (e.g., mission control, dossier, dispatch)
  • Learn CSS animation patterns with reduced-motion fallbacks
  • Explore clean-room design approach for fan projects

Strengths

  • All 12 UIs are real and runnable in the browser, not static images
  • Each faction has a unique design recipe (colors, materials, animations) instead of a one-size-fits-all template
  • Includes a reusable skill package with audit scripts for easy replication
  • Animations are layered (entry, status, feedback) and support prefers-reduced-motion

Considerations

  • Some factions (Penguin Logistics, Blacksteel, Ursus Student) are marked as provisional recipes
  • Requires cloning the repository and setting up a local server to run the previews
  • All UIs are designed for 1440×900 viewport only

README quick start

安装 Skill

Description

Twelve clean-room Terra faction UI studies generated with the terra-faction-ui skill

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