alpha-wrap
A CGAL-free, MIT-licensed reimplementation of the Alpha Wrapping algorithm that takes a defective triangle soup and produces a watertight, manifold, outward-oriented mesh with controllable level of detail and tightness.
It offers a bindless-first, modern API (raytracing, mesh shaders, GPU-driven rendering) in a tiny C-compatible codebase with an MIT license, plus a porting agent and C++ RAII wrapper for ease of use.
Small RHI for indie game development
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A CGAL-free, MIT-licensed reimplementation of the Alpha Wrapping algorithm that takes a defective triangle soup and produces a watertight, manifold, outward-oriented mesh with controllable level of detail and tightness.
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